======Use Case Examples======
Felinto's visit to the CAVE at LIMSI
Ghost Orchestra (see [[https://groupeaa.limsi.fr/projets:ghostorch|project webpage]])
Virtual Theatre (see [[https://groupeaa.limsi.fr/projets:virtualtheatre|project webpage]])
=====Screenshots and examples=====
BlenderVR has been implemented and tested on two different VR projection type platforms at LIMSI-CNRS.
The [[http://groupeaa.limsi.fr/projets:smarti2:start|Smart-I2]] platform is a 2 wall passive stereoscopic system with a single graphics PC driving 4 projectors. Spatial audio rendering is accomplished with the integration of Wave-Field Synthesis into the projection screens.
The [[http://www.limsi.fr/venise/EVEsystem|EVE]] platform is a 4 wall rear projection CAVE environment supporting active/passive/combined stereoscopic rendering for multiple users. Each projector is connected to a separate graphics node, with additional nodes dealing with a various of input/output modalities. Spatial audio rending is accomplished through an Ambisonic 15ch array as well as 2 wireless binaural headsets.
{{ image CAVE.png?600 }}
Here is an example of a scene by Martins Upitis which has been
"VR-ised" on the Smart-I2 platform {{http://hal.archives-ouvertes.fr/docs/00/61/93/98/PDF/EuroVR-EVE_2010_-_VF.pdf|Smart-I2 overview}}.
Original scene:
Thanks so much Martins for your amazing work (http://devlog-martinsh.blogspot.fr/)
VR-ized scene on a Stereoscopic Video Corner Wall:
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Example of a Mountain scene, used as a demonstrator for Head Controlled Navigation with 2 concurrent users in the EVE System (www.limsi.fr/venise/EVEsystem).
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