Sound Rendering Engine

This is an example of a flexible Sound Rendering Engine (SRE) developed with Max/MSP, controlled with OSC messages sent from BlenderVR via its OSC API. Said SRE is open source, built as to allow simple modification of its core elements (e.g. spatialization engine) to be shaped to the needs of various VR architectures (ambisonic, binaural, WFS, VBAP, etc.).

download: BlenderVR Sound Rendering Engine version 1.0 (.zip)

Features: