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public:blendervr:doc:build_windows

Building blender on Windows (64 bits) for blenderVR

This procedure has been done on Windows Seven. It should work on other versions of windows.

I'm working on it, take notes here

Prerequisite

In the PATH, check that Win64 gcc path come before MinGW bin path (in case MinGW intalled its version of gcc).

I hope I miss nothing (there may be some dependancies already intalled from another test or another project using the same system, that I miss to list here)

Install sources & Co

Make a build directory, go inside:

C:\>mkdir BlenderVRBuild
C:\>cd BlenderVRBuild

Clone Blender

C:\BlenderVRBuild>git clone https://github.com/BlenderVR/blender.git
Cloning into 'blender'...
remote: Counting objects: 706234, done.
remote: Compressing objects: 100% (88273/88273), done.
remote: Total 706234 (delta 614695), reused 706229 (delta 614691)
Receiving objects: 100% (706234/706234), 232.05 MiB | 13.92 MiB/s, done.
Resolving deltas: 100% (614695/614695), done.
Checking connectivity... done.
Checking out files: 100% (7685/7685), done.

C:\BlenderVRBuild>cd blender
C:\BlenderVRBuild\blender>git pull --rebase
Current branch blender-vr is up to date.

C:\BlenderVRBuild\blender>git submodule foreach git pull --rebase origin master
C:\BlenderVRBuild\blender>cd ..

Clone BlenderVR

C:\BlenderVRBuild>git clone https://github.com/BlenderVR/blender-vr.git
Cloning into 'blender-vr'...
remote: Counting objects: 538, done.
remote: Compressing objects: 100% (197/197), done.
remote: Total 538 (delta 320), reused 513 (delta 303)
Receiving objects: 100% (538/538), 877.30 KiB | 649.00 KiB/s, done.
Resolving deltas: 100% (320/320), done.
Checking connectivity... done.

Clone samples to be able to test

C:\BlenderVRBuild>git clone https://github.com/BlenderVR/samples.git
Cloning into 'samples'...
remote: Counting objects: 140, done.
remote: Compressing objects: 100% (53/53), done.
remote: Total 140 (delta 78), reused 140 (delta 78)
Receiving objects: 100% (140/140), 21.95 MiB | 2.97 MiB/s, done.
Resolving deltas: 100% (78/78), done.
Checking connectivity... done.  

Install blender submodules, from blender site, into our local repository:

C:\BlenderVRBuild>cd blender
C:\BlenderVRBuild\blender>git config submodule.scons.url git://git.blender.org/scons.git

C:\BlenderVRBuild\blender>git config submodule.release/scripts/addons_contrib.url git://git.blender.org/blender-addons-contrib.git

C:\BlenderVRBuild\blender>git config submodule.release/scripts/addons.url git://git.blender.org/blender-addons.git

C:\BlenderVRBuild\blender>git config submodule.release/datafiles/locale.url git://git.blender.org/blender-translations.git

C:\BlenderVRBuild\blender>git submodule update --init --recursive --remote
C:\BlenderVRBuild\blender>cd ..

Install MinGW64 blender dependancies as listed on blender page.

C:\BlenderVRBuild>svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/mingw64 lib/mingw64

Prepare compilation

Prepare compilation makefiles with CMake gui:

TODO: add cmake screenshots.

If they are checked, uncheck option WITH_SDL, WITH_LLVM, WITH_CYCLES_OSL.

Check option WITH_PLAYER – this is the binary we need!.

  1. Select MinGW makefiles
  2. Configure
  3. Generate.

Now you are ready to compile

Compile BlenderVR

C:\BlenderVRBuild>cd build-blender
C:\BlenderVRBuild\build-blender>mingw-make

or, depending on your make environment, by example:

C:\BlenderVRBuild\build-blender>\MinGW\bin\mingw32-make.exe

Take a cofee, go walking, listen music.

Finish the installation with:

C:\BlenderVRBuild\build-blender>mingw32-make install
The install command must be done with Windows administration rights (right-click on Accessories/Command program, and choose Run as Administrator), as it install Blender in the Program Files directory.

This again take a long time, and we reach a |missing sqlite3.dll bug:

…
-- Up-to-date: C:/BlenderVRBuild/build-blender/bin/python34.dll
CMake Error at source/creator/cmake_install.cmake:496 (FILE):
  file INSTALL cannot find
  "C:/BlenderVRBuild/blender/../lib/mingw64/python/lib/sqlite3.dll".
Call Stack (most recent call first):
  cmake_install.cmake:35 (INCLUDE)

But the dll is available within standard Blender distro. Download .zip 64 bits version of Blender, open the zip archive, and copy sqlite3.dll file to C:/BlenderVRBuild/blender/../lib/mingw64/python/lib/. Do again:

C:\BlenderVRBuild\build-blender>mingw32-make install

OLD compilation steps

Pre-requisite

Before compiling blender, you must install:

To run blenderVR on the console, you must also install:

Paths

Choose the root of your installation path. For instance, in the following, we will use Z:\blender\2.69 as root path.

Just create a compile folder:

mkdir Z:\blender\2.69\compile

Prepare blender

Download blender

Download blender tgz file and untar it (with software you prefer: 7-zip, tar, Winzip …) in Z:\blender\2.69\compile folder.

Patch it

Download the blenderVR patch. And apply it to blender sources.

Previous version

Traductions de cette page:
public/blendervr/doc/build_windows.txt · Dernière modification : 2015/01/26 09:54 de 127.0.0.1

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